Week 3 Self Study/Portfolio


For the week 3rd tutorial, our goal was to create a simple 3rd person controller, and use the animations from the low poly character created to have the character respond with a walk cycle/movement when a player presses the standard WASD movement keys. To accomplish this, I had a condition tied to the walking animation that would play whenever either the W or S keys were pressed.  This was checked in the movement script.  It was important to make sure the animation could cancel or start as soon as a key was pressed or released, as originally, a whole cycle of the animations would have to finish before a new animation could play. A trigger was also connected to a simple door to have it disappear when the player character walks into it. This was accomplished by checking for a tag that is attached to the character, and hiding the object when that tag is detected. 

For the self study, I created a terrain using Unity Terrain tools. I decided to design a valley/basin surrounded by moutains. using the raise terrain tools I created the general outline for the mountains, before going over the sides with different types of erosion tools (wind and hydraulic) to create a more natural roughness to the area.  Next using the tree/prefab placement tools, I placed a selection of tree types around the area using randomized placement for a natural feel. Finally grass was placed in areas to give a natural flooring along parts of the ground. Both the grass textures, and tree models were used from the  unity app store,  and have been linked below: 

https://assetstore.unity.com/packages/2d/textures-materials/nature/terrain-textu...

https://assetstore.unity.com/packages/3d/vegetation/speedtree/free-speedtrees-pa...

Because next tutorial requires a some level of obstacle, I designed my building with this in mind. Because of the natural look of the terrain I'd created so far, I used ProBuilder to create a low poly rock complex leading into a pool of water.  This  was designed to look like a shift in the ground had pushed a section of earth upwards, and someone had come along to place stairs for their own personal diving pool.  Simple textures were assigned to the object using unity, and all of the objects were created within the unity engine using ProBuilder. Because this was my first time using the ProBuilder toolset, I followed the Brackeys tutorial linked below which was really helpful in explaining the core concepts of ProBuilder

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