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Asphodel
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Devlog
Asphodel - References
October 15, 2021
by
BD-UTAS
The following is a list of assets that were used to help bring our idea closer to reality. We would just like to take this oppertunity to say a special thank you to all the amazing people who helped u...
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Ashphodel Week 6 Development
October 14, 2021
by
Tammen Westlake
Our final dev log before our assignment submission its been a wild ride from start to finish. We set out with ambitious plans for a an indie space horror and I would say we have reached that level. to...
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Asphodel Week 5 Development
October 11, 2021
by
FridgeNuker
This week, we focused on testing for our project. We have spoken more in depth about testing results, and how we plan to change our project in a separate development log, so this dev log will primaril...
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Asphodel Testing and Results
October 08, 2021
by
FridgeNuker
This week, we conducted testing for a short prototype of Asphodel. Because Asphodel is a very ambitious project (nothing like it has ever been developed for the KIT207 unit), a lot of time has been sp...
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Asphodel Week 4 Development
October 04, 2021
by
SkadiTas
This week was really fantastic for progress! To start off, one of our initial ideas for the camera system was to have distortion & filters on the cameras to add immersion and make the user feel more l...
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Ashphodel Week 3 Development
September 27, 2021
by
Tammen Westlake
M odelling We had a slower week this week for modeling with only two minor models getting completed. the first being our first melee weapon a pipe wrench. The Second model was for our key cards the ba...
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Asphodel Week 2 Development
September 20, 2021
by
BD-UTAS
Asphodel Week 2 Development We have reached the end of our second week of the development cycle! What a busy week it has been. You can find out what we have been up to below! Modelling This week we ac...
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Asphodel Week 1 Development
September 13, 2021
by
FridgeNuker
After 1 week of development, we have our first dev log for Asphodel! Much of the week was dedicated to getting a basic foundation to build off, as well as modelling key items and objects. On the model...
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